Welcome to MotionMesh™

MotionMesh™ is the N4RS definition for their deformation workflow which synchronizes mesh compression and reshaping with avatar-driven (adult) animation, enabling furniture to respond dynamically to thrust, weight, and motion in real time.

MotionMesh responsive furniture
MotionMesh responsive furniture

We are not the first to combine animesh in immersive entertainment. At this point in time we are not aware of any company creating responsive animesh furniture which warrants the Land Impact costs by the quality of the animation content.

a man and woman sitting on a bean bag
a man and woman sitting on a bean bag

MotionMesh™ elevates erotic furniture from static mesh to responsive surfaces, creating a new class of immersive adult interaction in Second Life.

A next-generation workflow that deforms in real time as your avatar moves.

Predict the future by creating it

Why MotionMesh

  • Soft, realistic sinking

  • Deformation based on pressure & position

  • Smooth recovery & shape reset

  • High-immersion interaction

  • Low-lag, optimized mesh behavior

The first product powered by MotionMesh™ is the N4RS Bounce Bag, engineered for lifelike softness, deep sinking, and dynamic shape-shift behaviour.
MotionMesh™ represents a major leap in immersive content, aligning animesh (animated mesh) with solo or couple animations.

What MotionMesh does
Rigs the furniture with it's own armature and animates in sync with
the avatar's motions.

MotionMesh™ is proprietary intellectual property. The name may not be copied, reused, or referenced without explicit permission.